We spawn 3D Chess Pieces on top of the tiles created last episode, and position them where they belong. We create them in a multi dimensional array of Chess Pieces, and define a new c# class for every single one of them. Pawn, Rook, Knight, Bishop, Queen and King will be inheriting from a base class called Chess Piece
Be careful as I’ve misplaced the king and queen on their X index, sorry!
Link to the Chess Assets, by my friend Z3nder (affiliate) :
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0:00 Preview
0:34 Defining Pieces
5:45 Creating Pieces Prefabs
7:15 Spawning a Single Piece
12:30 Spawning ALL the Pieces
17:08 Positioning the Pieces
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►♟️ Learn how to make a Online Multiplayer Chess Game (on Youtube!)
► ⚔️ FREE Top Down RPG Course (on Youtube!):
► Develop a FULL Mobile Game with the help of my Udemy Course :
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